Bevell
1 commentBevell is a browser-based CAD conversion tool that turns photos, hand sketches, scanned drawings, and PDF plans into clean, editable CAD files at real-world scale. Upload an image, set one reference dimension, and Bevell outputs standard DXF and true-scale SVG that open in Fusion 360, SolidWorks, AutoCAD, Onshape, FreeCAD, Rhino, and any CNC or laser software that reads DXF. Because the output is standard rather than proprietary, the file imports at true size without manual rescaling. Bevell Sketchpad beta lets you adjust selected points, apply constraints and driving dimensions, move guides, and tune SVG style before export. Direct Trace and Outline modes work without external AI; AI Redraw and Logo features use OpenAI for harder conversions. Previews are free and unlimited, so retuning a result costs nothing. Downloads are what you pay for: three free when you sign up, then £1.99 for one, £5.99 for five, or £9.99 a month for unlimited downloads. Sketchpad is included with Unlimited or available with early access. Built by Natalie Chan.
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The gap this fills is real: if you have a photo of a part or a scanned technical drawing and you need it as a CAD file, the traditional path is redrawing it by hand in Fusion or AutoCAD. That works, but it takes an hour for a simple bracket and longer for anything with curves. Bevell skips that step: upload the image, set one reference dimension, and it outputs DXF and SVG at real-world scale.
The part that made me stop was the standard output format. Most scan-to-CAD tools lock you into a proprietary file or a cloud account. Bevell outputs plain DXF and SVG, so the file opens in Fusion, SolidWorks, AutoCAD, Onshape, FreeCAD, or any CNC software you already use. The free preview model means you can retune a conversion without paying again, which matters when the first result needs a tweak. I have not tested Bevell Sketchpad with complex conversions yet. The first thing I would check is whether the constraint solver holds up when you apply driving dimensions to a part with twenty curves and ten tangencies, or whether the editor becomes sluggish and the constraints fight each other.