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Anthroposcaper turns a 2D architectural or urban plan into a textured 3D scene. Draw a plan in the browser or import a DXF, tag the faces and lines with your own labels, and the system lays your 3D models along every matching edge, handling corners and junctions automatically. Each template is built from your own GLB models and configured to appear in the right context, repeat along edges, and deform as needed. Change one tag or line and the entire scene rebuilds reactively. Regions are detected automatically from line intersections, so there is no manual fill or contour drawing. The topology stays live: edits trigger a background rebuild without splitting or merging your source objects. Exported GLB files keep separate materials and object groups for easy editing in Blender or a game engine. An MCP connector lets AI agents help set up templates, configure tags and materials, and organize the project. Everything runs in the browser with a familiar CAD interface: primitives, object snap, layers, user coordinate systems, full undo and redo. Projects live in a single .asprj file stored locally (nothing is sent to a server). Free to use. Built by Nikolai Kozlov.
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